Thursday, March 21, 2013

Design project-day 5

TO DO-day 5LEARN phase3. On your blog, reflect on the following questions 
-What was the biggest problem you encountered? How did you solve it?One of the biggest problems we had was the day of building the game, we had to work really had since our model was complicated to make. We had to figure out how to re create the ducks as well as the water. At the end we improvised and made the water with some blue paper and the ducks with lots of creativity! -When did you get your biggest "AH HA" idea? What was it?The best idea stared at the begging, when we planned the math involved in the game. I thought it gave the game a deeper meaning and a fun way to learn problems. The children would be interested not only in the prize, but also in the problems that they had to solve.  -Who in your group resisted new ideas the most and why?The person who resisted more was me. I had an initial idea of the fishing booth with another shape and the idea of the problems differed  Throughout the process, I changed the game the other members wanted to do and at the end, the game was almost as my initial idea. -What doubts did YOU have about the project and how did you overcome those doubts?I had lots of doubts about this project. One of them was the making of the game. Since the model was very complicated to make, we planned to get together in one house. At the end, we could not do it. We came to class with the fear that we would not be able to finish it in time, but at the end we did and had a wonderful product. -Who in your group played "devil's advocate" (a person who questions everything, even good ideas) and how did that help the process?-I was the devils advocate because I had several doubts about the plan we had done. Lots of things did not make sense to me (not realistic). One of them was to put water in the box. I did not know how that would be possible in the first place. Only the filling of the box would be very heavy to carry and the presentation would be a mess. This made the game change and at the end we replaced the water for paper. -What did you learn about yourself, teamwork, and the design process?
What I leared about myself is that I can really work better under pressure. I did not know that (I did not feel comfortable). The learning process done in class helped me on the non-pressure. In the day of the creation of the project there was a lot to do and I think I produced in one hour what normally I would have done in 2. Team work made everything easier. I liked my group and we all coped with each other all the time. I think this affected the good product at the end (we all were friends and gave lots of effort on it).


Tuesday, February 19, 2013

TO DO-Day 3


TO DO-Day 3

Open a new blog post. Title it "Design project-day 3". Label it "Technology Topics" AND "Technology Skills"

CHOOSE phase (15 minutes)

1. Review your description of your user from DEFINE phase (day 1) and what makes a game fun for that group.

"2. Choose an idea and lists all the things about this idea that makes it fun/good for the group who will play it.-Mathematical pond:This is a very good idea because:-It is a mini pond that has fake plastic fish in it with hoops in the top. The fishing pole will be a stick with a small paper clip that fishes the hooks. Then if they fish something, it will have an addition problem and if they solve it they get a proze (we dont know what the prices will be yet.)-Colorful-We will make it girly.-Fun to play."

-Do these descriptions match your game...why or why not? (on blog)

This descriptions parlty match my game because it is still a mathematical pond, and it will teach the kids math. The fish were changed to ducks. The prize will be candy. Though the game changed, I think it will be really fun for the kids. 

2. What are the most powerful ideas in your model that you want to keep? (on blog)

The most powerful idea in my model is the mathematics involved. If I would have had a game like this at that age, I think I would know math a lot better. 

3. What are the things you can leave off to simplify the game? (on blog)
IMPLEMENT phase (10 minutes)
Make a build plan

I think that even though the math is important, we have to rethink the problems and equations to match our young audience. 

1. What needs to be done to make the model, step by step, who will do each? (on blog)

I think that we sould meet in a house or after school to complete it because it is a very complicated model to do. 

Beatriz:ducks, paper clips
Luciana: candy
Camila: plastic box
Daniela:Cartulina (plateada, azul mas colores grandes), decorations, fish decorations (acuario)


2. What supplies do you need besides cardboard, tape, scissors? Who will bring those? (on blog)

Plastic box, decorations, fish tank decore, toys etc

Wednesday, February 13, 2013

Design Project day 2


TO DO-Day 2
 Open a new blog post. Title it "Design project-day 2". Label it "Technology Topics" AND "Technology Skills"
PROTOTYPE phase (60 minutes-1/2, 15 minutes 3/4))
1. Look at the drawings from each person in your group and discuss strengths and weaknesses of each (on blog)
    -Decide which model has the most strengths (on blog): 

Camilas has the strongest idea
    -Decide on the details from the other models that you will include (on blog): 

We will have to make it a square
    -Decide what might need to be added or taken away from the model in #1 (on blog)

2. Make a mini model of your idea that works (photo on blog)


3. Share it with the class (along with who your "users" are and why this would be fun for that group.
4. Write down feedback (on blog) that you get from classmates
    -What was good: the idea, fun, as a prize
    -What should you consider changing?
instead of having water, put it into a container or make the water paper balls

Friday, February 1, 2013

Design project-day 1

GROUP: Daniela Cepeda, Camila Preciado, Beatriz Pena, Luciana


  • DEFINE PHASE (about 15 minutes)

1.GAME FOR: Primary Girls
2. DIFFICULTY OF GAME: Easy
3. Brainstorm ideas about what makes a game fun or successful (at least 5...should be more):
-Have a winner
-Have rules
-Not boring colors
-Easy to understand
-Have a prize



  • RESEARCH  PHASE (about 15 minutes)
1. EACH member of the group will now go to their own computer and watch 3 videos of other games that have been made at home by people. -and for EACH tell what you thought was good/fun about the game 
    -and what you think can be improved:

  • http://www.youtube.com/watch?v=x0hyIrc7Tdo
  This game was very cool. This quy made a pond with card board and card board fish for young knid. It is easy to make and you can also teach kids different skills like math (multiplicationdivision  add and subtract etc). What we could improve is to make it more arcadish. 

  • http://www.youtube.com/watch?v=8P03PeFuywg&NR=1&feature=endscreen
This is a very easy to make game also. This has a little ramp where you through a ball and it has to go through two little wholes. This seems nice for girls if we paint it with fun colors and work on it a little more, to include prizes. 

  • http://www.youtube.com/watch?v=2d-30NB_Rf0
This is a nice idea too! It is similar to the one above though we could make it not one box, instead put two together to create a distance between the person and the wholes, that way they would take a longer time to get it right. 
   



  • IDEATION PHASE (about 30 minutes)
Ideation Phase: 

1. Brainstorm ideas for your game (make sure to keep in mind your target group and what you think makes a game fun)-Mathematical Pond- Miniature Basket ball-Mini beanbag launching

2. Choose an idea and lists all the things about this idea that makes it fun/good for the group who will play it.-Mathematical pond:This is a very good idea because:-It is a mini pond that has fake plastic fish in it with hoops in the top. The fishing pole will be a stick with a small paper clip that fishes the hooks. Then if they fish something, it will have an addition problem and if they solve it they get a proze (we dont know what the prices will be yet.)-Colorful-We will make it girly.-Fun to play.


3. Make a list of things that you think could go wrong with your idea and how you can avoid those-The game could fall apart so we need to make it carefuly.-The game could be dull, so we need to add more ideas to it.-The game could spill, so we need to put a lot of tape inside so it does not leak. 




1. Get back together with your group and tell them about the games you saw, what was good/fun and what could be improved
2. Brainstorm ideas for your game (make sure to keep in mind your target group and what you think makes a game fun)
3. Choose an idea and lists all the things about this idea that makes it fun/good for the group who will play it.
4. Make a list of things that you think could go wrong with your idea and how you can avoid those

Friday, January 11, 2013

FINAL PRESENTATION (PLAN)


-description of the overall goals of the project

  • Alter the colors of photos
  • Learn what types of photos are better for editing (which ones need edits)
  • Learn to use Photo shop
  • OVER ALL: TO IMPROVE THE PHOTO AND MAKE IT LOOK MORE PROFESSIONAL 
-description of the process of completing the project
  • Search for usable tutorials
  • Search for the the program
  • Use the program to edit photos
  • Create a blog to show how I altered the photo
  • Use this information to determine its utility as an efficient photo editor

-examples of "epic fails" along the way (places where you failed and learned from it)

  • Most of the tutorials were bad and went very fast (http://www.free-photoshop-video-tutorials.com/learn-how-to-change-color-of-specific-objects.asp) = I solved this by looking for more tutorials
  • Youtube was not a very good source. This was surprising because it usually helps.
  • http://www.enjoypic.com/  this is not a good webpage! I could not use the program for editing 

-examples of the work in progress (show us how you got to the final product...your steps or how you improved)

  • The steps I took are shown in my blog http://photoalteringblog.blogspot.com/
-list of tools you found helpful and descriptions of how they helped you
    • Google Images: I found most of my images there
    • iPhoto: I could compare and see what limitations it has
    • Befunky: this is my main webpage

-list of tools that you felt were useless or not helpful and why you don't recommend them
  • As I said before, youtube has a variety of videos that let you see the steps in Photo shop but it is very complicated   = Most of the videos on youtube are old and the programs they tout were better now
  • Photo Shop was very advanced for me, and I could not download it. Furthermore, it was impossible to learn the processes to edit the photos easily. (You can do more things with photo shop)

-final presentation of your project with web 2.0 tool
iMOVIE

-link to final presentation must be on a blog post with the label Google 20% and title FINAL PRESENTATION