Tuesday, February 19, 2013

TO DO-Day 3


TO DO-Day 3

Open a new blog post. Title it "Design project-day 3". Label it "Technology Topics" AND "Technology Skills"

CHOOSE phase (15 minutes)

1. Review your description of your user from DEFINE phase (day 1) and what makes a game fun for that group.

"2. Choose an idea and lists all the things about this idea that makes it fun/good for the group who will play it.-Mathematical pond:This is a very good idea because:-It is a mini pond that has fake plastic fish in it with hoops in the top. The fishing pole will be a stick with a small paper clip that fishes the hooks. Then if they fish something, it will have an addition problem and if they solve it they get a proze (we dont know what the prices will be yet.)-Colorful-We will make it girly.-Fun to play."

-Do these descriptions match your game...why or why not? (on blog)

This descriptions parlty match my game because it is still a mathematical pond, and it will teach the kids math. The fish were changed to ducks. The prize will be candy. Though the game changed, I think it will be really fun for the kids. 

2. What are the most powerful ideas in your model that you want to keep? (on blog)

The most powerful idea in my model is the mathematics involved. If I would have had a game like this at that age, I think I would know math a lot better. 

3. What are the things you can leave off to simplify the game? (on blog)
IMPLEMENT phase (10 minutes)
Make a build plan

I think that even though the math is important, we have to rethink the problems and equations to match our young audience. 

1. What needs to be done to make the model, step by step, who will do each? (on blog)

I think that we sould meet in a house or after school to complete it because it is a very complicated model to do. 

Beatriz:ducks, paper clips
Luciana: candy
Camila: plastic box
Daniela:Cartulina (plateada, azul mas colores grandes), decorations, fish decorations (acuario)


2. What supplies do you need besides cardboard, tape, scissors? Who will bring those? (on blog)

Plastic box, decorations, fish tank decore, toys etc

Wednesday, February 13, 2013

Design Project day 2


TO DO-Day 2
 Open a new blog post. Title it "Design project-day 2". Label it "Technology Topics" AND "Technology Skills"
PROTOTYPE phase (60 minutes-1/2, 15 minutes 3/4))
1. Look at the drawings from each person in your group and discuss strengths and weaknesses of each (on blog)
    -Decide which model has the most strengths (on blog): 

Camilas has the strongest idea
    -Decide on the details from the other models that you will include (on blog): 

We will have to make it a square
    -Decide what might need to be added or taken away from the model in #1 (on blog)

2. Make a mini model of your idea that works (photo on blog)


3. Share it with the class (along with who your "users" are and why this would be fun for that group.
4. Write down feedback (on blog) that you get from classmates
    -What was good: the idea, fun, as a prize
    -What should you consider changing?
instead of having water, put it into a container or make the water paper balls

Friday, February 1, 2013

Design project-day 1

GROUP: Daniela Cepeda, Camila Preciado, Beatriz Pena, Luciana


  • DEFINE PHASE (about 15 minutes)

1.GAME FOR: Primary Girls
2. DIFFICULTY OF GAME: Easy
3. Brainstorm ideas about what makes a game fun or successful (at least 5...should be more):
-Have a winner
-Have rules
-Not boring colors
-Easy to understand
-Have a prize



  • RESEARCH  PHASE (about 15 minutes)
1. EACH member of the group will now go to their own computer and watch 3 videos of other games that have been made at home by people. -and for EACH tell what you thought was good/fun about the game 
    -and what you think can be improved:

  • http://www.youtube.com/watch?v=x0hyIrc7Tdo
  This game was very cool. This quy made a pond with card board and card board fish for young knid. It is easy to make and you can also teach kids different skills like math (multiplicationdivision  add and subtract etc). What we could improve is to make it more arcadish. 

  • http://www.youtube.com/watch?v=8P03PeFuywg&NR=1&feature=endscreen
This is a very easy to make game also. This has a little ramp where you through a ball and it has to go through two little wholes. This seems nice for girls if we paint it with fun colors and work on it a little more, to include prizes. 

  • http://www.youtube.com/watch?v=2d-30NB_Rf0
This is a nice idea too! It is similar to the one above though we could make it not one box, instead put two together to create a distance between the person and the wholes, that way they would take a longer time to get it right. 
   



  • IDEATION PHASE (about 30 minutes)
Ideation Phase: 

1. Brainstorm ideas for your game (make sure to keep in mind your target group and what you think makes a game fun)-Mathematical Pond- Miniature Basket ball-Mini beanbag launching

2. Choose an idea and lists all the things about this idea that makes it fun/good for the group who will play it.-Mathematical pond:This is a very good idea because:-It is a mini pond that has fake plastic fish in it with hoops in the top. The fishing pole will be a stick with a small paper clip that fishes the hooks. Then if they fish something, it will have an addition problem and if they solve it they get a proze (we dont know what the prices will be yet.)-Colorful-We will make it girly.-Fun to play.


3. Make a list of things that you think could go wrong with your idea and how you can avoid those-The game could fall apart so we need to make it carefuly.-The game could be dull, so we need to add more ideas to it.-The game could spill, so we need to put a lot of tape inside so it does not leak. 




1. Get back together with your group and tell them about the games you saw, what was good/fun and what could be improved
2. Brainstorm ideas for your game (make sure to keep in mind your target group and what you think makes a game fun)
3. Choose an idea and lists all the things about this idea that makes it fun/good for the group who will play it.
4. Make a list of things that you think could go wrong with your idea and how you can avoid those